Design Principles (Task 1)

NAME : MYRA ELIDA BINTI ABD AZIS

STUDENT ID : 0358516

GCD60804

TASK 1

INSTRUCTIONS

EXPLANATION

  • GESTALT THEORY
- In German, "Gestalt" means shape or form

- Rules that describe how the human eye sees visual elements.

- The aim is to show how complex shapes can be reduced to simple shape. Also, how the eyes see shapes as a single united form than the separate simple elements involved.

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Fig 1.1

  • CONTRAST
- Juxtaposition (the act of placing two or more things side by side often to compare to create an interesting effect) of strong dissimilar elements

- Provide visual interest, emphasise a point and content


Fig 1.2

Principle of Similarity

We see similar elements as a complete picture, shape or group even if separated.

- The brain crafts a link between elements with similar nature.


Fig 1.3

Principle of Continuation

The eye follows the paths, line and curves of a design and prefers to see a continuous flow of visual elements than those separated.


Fig 1.4


Principle of Closure

The eye prefers to see complete shapes. If not complete, the user perceive a complete shape by filling in the missing visual.


Fig 1.5

Principle of Proximity

Process of related design elements are placed together and anything unrelated should be spaced apart.

- Close proximity means items connected and become one visual unit which helps to organise to a layout.


Fig 1.6

Principle of Figure/Ground

Objects are seen as being either in the foreground or background. Either they stand out or recede into the back.


Fig 1.7

Law of Symmetry & Order

This means elements that are symmetrical to each other tend to be seen as a unified group. This suggests that objects that are symmetrical will be likely be grouped together than objects that are not.


Fig 1.8

  • EMPHASIS
- To create dominance and focus

- Various elements can be used such colours, shapes or value 


Fig 1.9

  • BALANCE
-  Distribution of visual weight in a design

- Visual equilibrium of elements that causes total image to be balanced

- Can be symmetrical or asymmetrical


Fig 1.10

Symmetrical Balance

- Equal "weight" on each sides of a central fulcrum

- Equal arrangement of the central axis

- Elements are equal around a central point resulting radial balance

- Approximate symmetry means equivalent but not identical forms arranged on the fulcrum line


Fig 1.11

Asymmetrical Balance

- Unequal visual weight

- One side of the composition has a dominant elements which can be balanced by more lesser focal points on the other side

- Can offer more visual variety which is difficult to achieve due the elements are more complex


Fig 1.12

 Golden Ratio

- Representative of prefect beauty

- Guide to create visual balance in architecture and paintings

- For designers, can be used to bring harmony, balance and structure also increase the appeal of a design work


Fig 1.13

Rule of Thirds

- Composition guideline to create more dynamism to a work of design/photography/film/painting

- Image divided evenly into thirds, horizontally and vertically


Fig 1.14

  • REPITITION
- Design that seem active, create rhythm and pattern

- Variety is essential to keep rhythms to avoid monotony

- Increases visual excitement by enriching surface interest


Fig 1.15

  • MOVEMENT
- Leads the eye in, around and through a composition : the path the eye follows

- Motion in visual image happens when objects seems to be moving

-  Comes from the kinds of shapes, forms, lines and curves


Fig 1.16

Hierarchy

- Choreography of content in a composition communicate information and meaning

- Directs viewers to the most important information first, identifies navigation through secondary content


Fig 1.17

  • HARMONY & UNITY
- Placement of edges line up along common rows or columns, or along a common centre

- Creates a sense of unity and cohesion, which contributes overall aesthetic and perceived stability

- Leading a person through a design


Fig 1.18

  • SYMBOL
- Sign used to represent something else

- Provide information, equivalent to one or more sentences of text


Fig 1.19

Pictorial Symbols

- Image related and simplified pictures


Fig 1.20

Abstract Symbols

- Look like the objects that represent but less details


Fig 1.21

Arbitrary Symbols

- No resemblance to the objects or ideas they represent


Fig 1.22

  • WORD & IMAGE
- Important to use suitable and relevant images when designing

- Can deepen the meaning of the design based on the image

- Typography is arrangement of text to convey a message or concept


Fig 1.23

UNITED NATIONS' SUSTAINABLE DEVELOPMENT GOALS (UNSDG)

GOAL 14: Life Below Water

Conserve and sustainably use the oceans, seas and marine resources for sustainable development

 Prevent and significantly reduce marine pollution of all kinds, in particular from land-based activities, including marine debris and nutrient pollution.

End subsidies contributing to overfishing


Title : Life Below Water
Artist : Mr. Fijodor also known as Fijodor Benzo
Year : 2018
Material : Garbage

The artwork that I have chosen in relation to the UNSDG's "Life Below Water" is by Mr. Fijodor also known as Fijodor Benzo which he made for this specific goal. The reason why chosen this artwork is because it was 
constructed entirely of garbage from Mr. Fijodor. Our oceans are now showing obvious signs due to humans recklessly throwing garbage everywhere which cause stuff to happen like The Great Pacific Garbage Patch. From the garbage floating everywhere land or sea, microplastic are appearing in foods. He stated that he used a whale as it is the largest marine mammal but the most vulnerable. Moreover, it represent the fragility of the marine ecosystem. - 112 words

The design principles present :

- Symbol

- Harmony & Unity

- Balance (Asymmetrical)

Feedback
Week 2 - Add pictures for the notes
    -Wrong principle used for artwork
Week 3 - Add material used for artwork, add links for the reference

Self-reflection

Further Reading

Comments

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